$25

Control Alt Deceit // A Game of Lies, Betrayal and Questionable Business Strategies

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Control Alt Deceit // A Game of Lies, Betrayal and Questionable Business Strategies

$25

Ready to Test Your CEO Instincts?Â đŸ„Š

The year is 1983
 Your friends made a terrible decision. They entered market.

To win, you’ll have to take your tiny business public. You’ll need a product, clients, marketing and enough capital to survive the onslaught.

How it Works đŸŽČ

Control Alt Deceit is best played with 3 to 5 players. It’s also best played with a drink or two, but that’s more up to you. ;-)

  • To begin, each player draws a unique Unfair Advantage card giving his business a super power of sort.
  • Players get 2 actions per turn. They can decide to build their business and attack their competitors.
  • As the business grows in market value, players must acquire Product, First Client and Marketing cards.
  • To win the game, a player must file for an IPO (and go public).

  • After announcing an IPO, things get really interesting... as the player needs to stay on top, fend off the competitors and avoid being undercut by another player going public. 

  • The winner gets the bragging rights and gets to start the next game.

Game Reviews ⭐

Build A Startup And Sabotage Competitors In Control Alt Deceit


What's in the Box 📩

  • Business Model cards (21): The 3 main cards needed to win Control Alt Deceit.
  • Competitive Advantage cards (18): Money cards. Can be added up or used as currency.
  • Sabotage cards (16): Can be played against a competitor at a time of the player’s choosing.
  • Funding cards (9): Money cards. Can be added up or used as currency.
  • Event cards (8): Need to be played right away. Can have positive or negative effects.
  • Employee Perk cards (8): Money cards with bonuses.
  • Protection cards (8): To defend against Event and Sabotage cards. Protection cards can be used only once and need to be discarded after use.
  • Unfair Advantage cards (8): Unique advantage cards drawn by players at the beginning of the game. These cards cannot be lost or stolen.


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